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Fastbird Dev Studio

Dec 2015

fastbird 2017.05.03 06:52 조회 수 : 19

#### 2015-12-03 Added EngineTest.
* Engine
  * Added EngineTest.
  * Fixed animation bug
  * Fixed Collada importer bug. occuring while converting collada::Quat -> fb::Quat
  * Fixed logger timed msg bug.
  * Added FileSystem::StripFirstDirectoryPath()
  * Fallback material and texture loading path.
  * Fixed SpatialObject::DetachObject bug
  * 72 files changed, 1614 insertions(+), 377 deletions(-) 
 
Engine test program. Since the game getting bigger and bigger, It is hard to test
all engine features in the game. This engine test program is small and easily turn-on/off
a certain feature.
 
#### 2015-12-03 Fixing bugs
* Engine
  * Opennig the console.
  * Fixed flickering hand over cursor.
  * Moved some common platform dependent functions in InputManager to
  * SystemLib.
  * Added a string key for temporal depth target.
  * Prevented to change the swapchain size to zero.
  * 15 files changed, 82 insertions(+), 40 deletions(-)
 
#### 2015-12-03Added skybox...
* Engine
  * SkyBox Test
  * Fixed memoy leak in OpenCollada
  * Displaying renderer profile result.
  * SkyFacade now represents SkySpherer and SkyBox.
  * Environment map bug fixes.
  * Fixed crash in SceneManager.
  * 29 files changed, 513 insertions(+), 80 deletions(-)
  
#### 2015-12-04 
* Engine
  * PointLight moved to FBSceneManager. Previously in FBRenderer.
  * Fixed particle display bug
  * ParticleEmitter can attached to the different scene which is not the main scene.
  * Fixed a bug on Mesh BoundingVolume.
  * 41 files changed, 913 insertions(+), 743 deletions(-)
  
#### 2015-12-04 
* Engine
  * Hot reloading for shaders, textures, texture atlases
  * 10 files changed, 120 insertions(+), 84 deletions(-)
  
#### 2015-12-04 Fixed environmentmap, irrandiance bug.
* Engine
  * fixed environmentmap, irrandiance bug.
  * fixed TextureD3D11::IsReady()
  * 21 files changed, 460 insertions(+), 286 deletions(-)
 
#### 2015-12-05 Applied new engine
* Game
  * Applied new engine
  * 731 files changed, 28383 insertions(+), 17922 deletions(-)
  
* Engine  
  * Added particle test.
  * Name changed: ParticleEmitterFacade -> ParticleFacade
  * Fixed particle display bugs
  * Hot-reloading for particles
  * 87 files changed, 1205 insertions(+), 383 deletions(-)
 
#### 2015-12-06
* Engine
  * Added RenderStrategyNull.
  * Fixed MeshGroup location bug.
  * 13 files changed, 174 insertions(+), 6 deletions(-)
  
#### 2015-12-07 
* Engine
  * File Monitor now reports with the watch folder which contains the changed file.
  * Added FileSystem::CopyFile(), GetLastDirectory()
  * Added OpenFile using commondlg
  * Fixed texture binding bug.
  * FBUIEditor is now working.
  * Fixed MeshObject cloneing bug.
  * 53 files changed, 618 insertions(+), 200 deletions(-)
  
#### 2015-12-08 Worked on AudioPlayer
* Engine
  * Worked on AudioPlayer
  * AL utility library ALURE is added.
  * Added audio test.
  * Fixed a bug that file monitor threads are not properly terminated.
  * Fixed crash in FBRenderer/RenderStrategyDefault.cpp
  * Added button click sound.
  * Added README
  * 40 files changed, 893 insertions(+), 214 deletions(-)
  
#### 2015-12-09 
* Game
  * Added Effect inheritance options 
  * Added audio player 
  * Cleaned code for deciding actor location. 
  * Actor created on shadow list by default. 
  * One should move it to active list manually. 
  * Added jumpIn jumpOut effect
  * 129 files changed, 849 insertions(+), 394 deletions(-)
* Engine
  * Added AudioEx - handling start/loop/end sounds - can play any length of
  * the sound seamlessly.
  * Added AudioFadeOut, AudioFadeIn manipulators.
  * Fixed MeshGroup animation bug.
  * 33 files changed, 827 insertions(+), 44 deletions(-)
 
#### 2015-12-09 audio
 14 files changed, 15 insertions(+), 13 deletions(-)
 
#### 2015-12-10 
* Game
  * Smooth mouse control
  * No more ship spin when jump-in.
  * Command module is also a child of modular ship.
  * Fixed a bug when jump-in, the weapon was not properly attached since the parent scale is chaing.
  * Added Wait process before the FadeInProcesses
  * 24 files changed, 281 insertions(+), 99 deletions(-)
 
#### 2015-12-11 Added VideoTest and etc...
* Engine
  * DllLibSync name changed to FileSync
  * Fixed VideoPlayer
  * Added VideoTest
  * FBFileMonitor is independent to FBTimer. Dependency removed.
  * Mouse DPI control now affects the camera rotation.
  * Fixed color paring error.
  * 69 files changed, 726 insertions(+), 620 deletions(-)
 
#### 2015-12-12 Added FontTest.
* Game
  * The changes on font are applied.
  * Fixing bugs on shadow/active actor list.
  * Fixed a bug that fighters were chasing bullets.
  * Random speech when collided.
  * 79 files changed, 1857 insertions(+), 278 deletions(-)
* Engine
  * Fixed a bug that audio sources were never deleted.
  * Fixed a bug on screenshot feature.
  * Now screenshot folder uses appdata folder.
  * Selecting whole texture in TextField by double clicking.
  * Font now can be retrieved by font height or font size.
  * Font hot-reloading.
  * 70 files changed, 1235 insertions(+), 1060 deletions(-)
 
#### 2015-12-15 
* Game
  * Smooth camera reaction for ship movement 
  * Added a feature dumping mark manager 
  * Fixed a bug rendering wrong marks 
  * Fixed a problem for creating a portrait for huge ships. 
  * New portrait name rule for officers are applied. 
  * Applied new method for aligning and scaling ui images. 
  * Fixed a bug on 'WaitEnteringStarMap'. Should wait infinitely.
  * 20 files changed, 248 insertions(+), 182 deletions(-)
* Engine
  * Fixed a bug that text was not rendered properly when the embeded image
  * located the end of the text.
  * New method for ui image scaling and aligning.
      * FreeScaleImageMatchAll,
      * KeepImageRatioMatchWidth,
      * KeepImageRatioMatchHeight,
      * FreeScaleUIMatchAll,
      * KeepUIRatioMatchWidth,
      * KeepUIRatioMatchHeight
  * 21 files changed, 380 insertions(+), 243 deletions(-)
  
#### 2015-12-16 Particle emitters can play audio.
* Game
  * Camera rotates follow the shortest path. 
  * Added fire sound for   
      * WeaponCannonFighter_1   
 * 23_BigLaser.particle 
  * Added explosion sound   
      * 7_explosion.particle 
  * Added FullTextBox ui 
  * Changed names and portraits for scenario characters. 
  * Smooth transition between scenes. 
  * Adjusted UI text sizes.
  * 39 files changed, 192 insertions(+), 170 deletions(-) 
* Engine
  * Particle emitters can play audio.
  * Added audio finish callback.
  * Audio can be placed on the certain line in world space.
  * 20 files changed, 307 insertions(+), 509 deletions(-)
 
#### 2015-12-16 Improved AudioManager
* Engine
  * Limit the number of audio sources to 32.
  * When the source exceeded, audio request will be kept in the reserved 
  queue, and started when one of the sound slot is avaliable with
  smooth fade-in.
  * If the audio waits longer than its duration, it will be dropped.
  * todo : sort sounds with distance and always play the closest 32 sounds. UI sounds and Background Music should always be played.
  * AudioEx: Expanding time. Reserving replay.
  * Added AudioExFacade class in EngineFacade project.
  * GeometryRenderer is moved from FBRenderer to FBEngineFacade
  * FBParticleSystem is moved from EngineLayer to DedicatedLayer.
  * 31 files changed, 1153 insertions(+), 731 deletions(-)
  
#### 2015-12-17 Working on dropping audio by priority
* Game
  * Added engine sounds. - fading in/out by the engine output
  * Added collision sounds - weak, normal, hard
  * Fixed weapon attachment bug when loading
  * Added sound played when the enemy searching party appeared.
  * 52 files changed, 514 insertions(+), 80 deletions(-)
* Engine
  * Working on dropping audio by priority - application code doesn't need to concern about the maximum number of audio currently playing.
  * Added .fbaudio file that defines the audio file path + AudioProperty in xml format.
  * AudioFadeIn and AudioFadeOut are replaced by SmoothGain.
  * 25 files changed, 886 insertions(+), 412 deletions(-)
 
#### 2015-12-18 .ogg vorbis audio
* Game
  * All audio changed to .ogg vorbis
  * Worked for playing ammo impact sound
  * Added or modified audio
      * cannon_fighter1_fire
 * laser_frigate1_hit
 * ammo_cannon_impact
 * laser_frigate1_fire
 * cannon_cruiser2_fire
 * cruisers_explosion
 * medium_lensflare
  * 214 files changed, 357 insertions(+), 113 deletions(-)
* Engine
  * .ogg vorbis support
  * .fbaudioex file extension is added. This is for playing audio in
  * 14 files changed, 247 insertions(+), 136 deletions(-)
  
#### 2015-12-21 AudioManager redesigned.
* Game
  * Added music box 
  * Fixed actor visibility bug 
  * Worked on sounds and musics.
  * 44 files changed, 288 insertions(+), 43 deletions(-)
* Engine
  * Added AudioDebugger
  * Redesigned AudioManager. - Sorting audio sources by distance and drop when necessary.
  * Added MusicPlayer
  * 45 files changed, 1244 insertions(+), 334 deletions(-)
  
Audio Debugger
 
#### 2015-12-22 Multi-threaded AudioManager
* Engine
  * AudioManager now runs in the seperated thread.
  * 11 files changed, 767 insertions(+), 272 deletions(-)
  
#### 2015-12-24 Improved AudioManager efficiency
* Game
  * Added music pack 
  * Fixed actor visibility bug 
  * Added sounds for drills, entering stations. 
  * Prevented starting new event while playing another. 
  * Prevented entering wrong orbits while playing prologe event.
  * 79 files changed, 315 insertions(+), 83 deletions(-)
* Engine
  * Improved AudioManager efficiency.
  * Fixed bugs in MusicPlayer
  * Getting text height considering sizes of embeded images.
  * 8 files changed, 97 insertions(+), 21 deletions(-)
  
#### 2015-12-29 Abandoning/Rejoining eagles
* Game
  * Fixed crashes while exiting 
  * Fixed a problem that when user press and hold down the space key, command module continually attached and detached to the modular ship. 
  * Actor visibility problem 
  * Abandoned eagles. 
  * Rejoined eagles. 
  * Sound for deny 
  * Save/Load
  * 40 files changed, 627 insertions(+), 267 deletions(-)
* Engine
  * Fixed a bug in FBFileMonitor - not notifying the file modifications.
  * Fixed a bug in FBRendererD3D11 - Crash on exiting the program while Thread pump is loading textures
  * Fixed not working DrawClouds flag in SceneManager
  * Fixed a bug in FBAudioManager - infinite loop when exiting.
  * 15 files changed, 49 insertions(+), 48 deletions(-)
  
#### 2015-12-31 
* Game
  * Not to fire weapons when detach the command module. 
  * Lua interface for PlaySoundEx 
  * Disable engines for a while after game is loaded. 
  * Jumping to the nearest spot when retreating. 
  * Added audio   
      * coord_calc   
 * weapon_equip   
 * weapon_deequip 
  * Match the number of civilians and resources for quick start with the normal start.
  * 34 files changed, 439 insertions(+), 267 deletions(-)  
* Engine
  * Fixed AudioManager deinitialization bug.
  * 16 files changed, 50 insertions(+), 36 deletions(-)
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30 April 2014 fastbird 2017.05.03 74
29 May 2014 fastbird 2017.05.03 279
28 June 2014 fastbird 2017.05.03 22
27 July 2014 fastbird 2017.05.03 25
26 August 2014 fastbird 2017.05.03 21
25 September 2014 fastbird 2017.05.03 21
24 October 2014 fastbird 2017.05.03 19
23 November 2014 fastbird 2017.05.03 19
22 December 2014 fastbird 2017.05.03 19
21 January 2015 fastbird 2017.05.03 22
20 February 2015 fastbird 2017.05.03 19
19 March 2015 fastbird 2017.05.03 19
18 April 2015 fastbird 2017.05.03 20
17 May 2015 fastbird 2017.05.03 18
16 June 2015 fastbird 2017.05.03 18
15 July 2015 fastbird 2017.05.03 20
14 Aug 2015 fastbird 2017.05.03 18
» Dec 2015 fastbird 2017.05.03 19
12 Jan 2016 fastbird 2017.05.03 20
11 Feb 2016 fastbird 2017.05.03 18