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Fastbird Dev Studio

Dec 2015

fastbird 2017.05.03 06:52 조회 수 : 2

#### 2015-12-03 Added EngineTest.
* Engine
  * Added EngineTest.
  * Fixed animation bug
  * Fixed Collada importer bug. occuring while converting collada::Quat -> fb::Quat
  * Fixed logger timed msg bug.
  * Added FileSystem::StripFirstDirectoryPath()
  * Fallback material and texture loading path.
  * Fixed SpatialObject::DetachObject bug
  * 72 files changed, 1614 insertions(+), 377 deletions(-) 
 
Engine test program. Since the game getting bigger and bigger, It is hard to test
all engine features in the game. This engine test program is small and easily turn-on/off
a certain feature.
 
#### 2015-12-03 Fixing bugs
* Engine
  * Opennig the console.
  * Fixed flickering hand over cursor.
  * Moved some common platform dependent functions in InputManager to
  * SystemLib.
  * Added a string key for temporal depth target.
  * Prevented to change the swapchain size to zero.
  * 15 files changed, 82 insertions(+), 40 deletions(-)
 
#### 2015-12-03Added skybox...
* Engine
  * SkyBox Test
  * Fixed memoy leak in OpenCollada
  * Displaying renderer profile result.
  * SkyFacade now represents SkySpherer and SkyBox.
  * Environment map bug fixes.
  * Fixed crash in SceneManager.
  * 29 files changed, 513 insertions(+), 80 deletions(-)
  
#### 2015-12-04 
* Engine
  * PointLight moved to FBSceneManager. Previously in FBRenderer.
  * Fixed particle display bug
  * ParticleEmitter can attached to the different scene which is not the main scene.
  * Fixed a bug on Mesh BoundingVolume.
  * 41 files changed, 913 insertions(+), 743 deletions(-)
  
#### 2015-12-04 
* Engine
  * Hot reloading for shaders, textures, texture atlases
  * 10 files changed, 120 insertions(+), 84 deletions(-)
  
#### 2015-12-04 Fixed environmentmap, irrandiance bug.
* Engine
  * fixed environmentmap, irrandiance bug.
  * fixed TextureD3D11::IsReady()
  * 21 files changed, 460 insertions(+), 286 deletions(-)
 
#### 2015-12-05 Applied new engine
* Game
  * Applied new engine
  * 731 files changed, 28383 insertions(+), 17922 deletions(-)
  
* Engine  
  * Added particle test.
  * Name changed: ParticleEmitterFacade -> ParticleFacade
  * Fixed particle display bugs
  * Hot-reloading for particles
  * 87 files changed, 1205 insertions(+), 383 deletions(-)
 
#### 2015-12-06
* Engine
  * Added RenderStrategyNull.
  * Fixed MeshGroup location bug.
  * 13 files changed, 174 insertions(+), 6 deletions(-)
  
#### 2015-12-07 
* Engine
  * File Monitor now reports with the watch folder which contains the changed file.
  * Added FileSystem::CopyFile(), GetLastDirectory()
  * Added OpenFile using commondlg
  * Fixed texture binding bug.
  * FBUIEditor is now working.
  * Fixed MeshObject cloneing bug.
  * 53 files changed, 618 insertions(+), 200 deletions(-)
  
#### 2015-12-08 Worked on AudioPlayer
* Engine
  * Worked on AudioPlayer
  * AL utility library ALURE is added.
  * Added audio test.
  * Fixed a bug that file monitor threads are not properly terminated.
  * Fixed crash in FBRenderer/RenderStrategyDefault.cpp
  * Added button click sound.
  * Added README
  * 40 files changed, 893 insertions(+), 214 deletions(-)
  
#### 2015-12-09 
* Game
  * Added Effect inheritance options 
  * Added audio player 
  * Cleaned code for deciding actor location. 
  * Actor created on shadow list by default. 
  * One should move it to active list manually. 
  * Added jumpIn jumpOut effect
  * 129 files changed, 849 insertions(+), 394 deletions(-)
* Engine
  * Added AudioEx - handling start/loop/end sounds - can play any length of
  * the sound seamlessly.
  * Added AudioFadeOut, AudioFadeIn manipulators.
  * Fixed MeshGroup animation bug.
  * 33 files changed, 827 insertions(+), 44 deletions(-)
 
#### 2015-12-09 audio
 14 files changed, 15 insertions(+), 13 deletions(-)
 
#### 2015-12-10 
* Game
  * Smooth mouse control
  * No more ship spin when jump-in.
  * Command module is also a child of modular ship.
  * Fixed a bug when jump-in, the weapon was not properly attached since the parent scale is chaing.
  * Added Wait process before the FadeInProcesses
  * 24 files changed, 281 insertions(+), 99 deletions(-)
 
#### 2015-12-11 Added VideoTest and etc...
* Engine
  * DllLibSync name changed to FileSync
  * Fixed VideoPlayer
  * Added VideoTest
  * FBFileMonitor is independent to FBTimer. Dependency removed.
  * Mouse DPI control now affects the camera rotation.
  * Fixed color paring error.
  * 69 files changed, 726 insertions(+), 620 deletions(-)
 
#### 2015-12-12 Added FontTest.
* Game
  * The changes on font are applied.
  * Fixing bugs on shadow/active actor list.
  * Fixed a bug that fighters were chasing bullets.
  * Random speech when collided.
  * 79 files changed, 1857 insertions(+), 278 deletions(-)
* Engine
  * Fixed a bug that audio sources were never deleted.
  * Fixed a bug on screenshot feature.
  * Now screenshot folder uses appdata folder.
  * Selecting whole texture in TextField by double clicking.
  * Font now can be retrieved by font height or font size.
  * Font hot-reloading.
  * 70 files changed, 1235 insertions(+), 1060 deletions(-)
 
#### 2015-12-15 
* Game
  * Smooth camera reaction for ship movement 
  * Added a feature dumping mark manager 
  * Fixed a bug rendering wrong marks 
  * Fixed a problem for creating a portrait for huge ships. 
  * New portrait name rule for officers are applied. 
  * Applied new method for aligning and scaling ui images. 
  * Fixed a bug on 'WaitEnteringStarMap'. Should wait infinitely.
  * 20 files changed, 248 insertions(+), 182 deletions(-)
* Engine
  * Fixed a bug that text was not rendered properly when the embeded image
  * located the end of the text.
  * New method for ui image scaling and aligning.
      * FreeScaleImageMatchAll,
      * KeepImageRatioMatchWidth,
      * KeepImageRatioMatchHeight,
      * FreeScaleUIMatchAll,
      * KeepUIRatioMatchWidth,
      * KeepUIRatioMatchHeight
  * 21 files changed, 380 insertions(+), 243 deletions(-)
  
#### 2015-12-16 Particle emitters can play audio.
* Game
  * Camera rotates follow the shortest path. 
  * Added fire sound for   
      * WeaponCannonFighter_1   
 * 23_BigLaser.particle 
  * Added explosion sound   
      * 7_explosion.particle 
  * Added FullTextBox ui 
  * Changed names and portraits for scenario characters. 
  * Smooth transition between scenes. 
  * Adjusted UI text sizes.
  * 39 files changed, 192 insertions(+), 170 deletions(-) 
* Engine
  * Particle emitters can play audio.
  * Added audio finish callback.
  * Audio can be placed on the certain line in world space.
  * 20 files changed, 307 insertions(+), 509 deletions(-)
 
#### 2015-12-16 Improved AudioManager
* Engine
  * Limit the number of audio sources to 32.
  * When the source exceeded, audio request will be kept in the reserved 
  queue, and started when one of the sound slot is avaliable with
  smooth fade-in.
  * If the audio waits longer than its duration, it will be dropped.
  * todo : sort sounds with distance and always play the closest 32 sounds. UI sounds and Background Music should always be played.
  * AudioEx: Expanding time. Reserving replay.
  * Added AudioExFacade class in EngineFacade project.
  * GeometryRenderer is moved from FBRenderer to FBEngineFacade
  * FBParticleSystem is moved from EngineLayer to DedicatedLayer.
  * 31 files changed, 1153 insertions(+), 731 deletions(-)
  
#### 2015-12-17 Working on dropping audio by priority
* Game
  * Added engine sounds. - fading in/out by the engine output
  * Added collision sounds - weak, normal, hard
  * Fixed weapon attachment bug when loading
  * Added sound played when the enemy searching party appeared.
  * 52 files changed, 514 insertions(+), 80 deletions(-)
* Engine
  * Working on dropping audio by priority - application code doesn't need to concern about the maximum number of audio currently playing.
  * Added .fbaudio file that defines the audio file path + AudioProperty in xml format.
  * AudioFadeIn and AudioFadeOut are replaced by SmoothGain.
  * 25 files changed, 886 insertions(+), 412 deletions(-)
 
#### 2015-12-18 .ogg vorbis audio
* Game
  * All audio changed to .ogg vorbis
  * Worked for playing ammo impact sound
  * Added or modified audio
      * cannon_fighter1_fire
 * laser_frigate1_hit
 * ammo_cannon_impact
 * laser_frigate1_fire
 * cannon_cruiser2_fire
 * cruisers_explosion
 * medium_lensflare
  * 214 files changed, 357 insertions(+), 113 deletions(-)
* Engine
  * .ogg vorbis support
  * .fbaudioex file extension is added. This is for playing audio in
  * 14 files changed, 247 insertions(+), 136 deletions(-)
  
#### 2015-12-21 AudioManager redesigned.
* Game
  * Added music box 
  * Fixed actor visibility bug 
  * Worked on sounds and musics.
  * 44 files changed, 288 insertions(+), 43 deletions(-)
* Engine
  * Added AudioDebugger
  * Redesigned AudioManager. - Sorting audio sources by distance and drop when necessary.
  * Added MusicPlayer
  * 45 files changed, 1244 insertions(+), 334 deletions(-)
  
Audio Debugger
 
#### 2015-12-22 Multi-threaded AudioManager
* Engine
  * AudioManager now runs in the seperated thread.
  * 11 files changed, 767 insertions(+), 272 deletions(-)
  
#### 2015-12-24 Improved AudioManager efficiency
* Game
  * Added music pack 
  * Fixed actor visibility bug 
  * Added sounds for drills, entering stations. 
  * Prevented starting new event while playing another. 
  * Prevented entering wrong orbits while playing prologe event.
  * 79 files changed, 315 insertions(+), 83 deletions(-)
* Engine
  * Improved AudioManager efficiency.
  * Fixed bugs in MusicPlayer
  * Getting text height considering sizes of embeded images.
  * 8 files changed, 97 insertions(+), 21 deletions(-)
  
#### 2015-12-29 Abandoning/Rejoining eagles
* Game
  * Fixed crashes while exiting 
  * Fixed a problem that when user press and hold down the space key, command module continually attached and detached to the modular ship. 
  * Actor visibility problem 
  * Abandoned eagles. 
  * Rejoined eagles. 
  * Sound for deny 
  * Save/Load
  * 40 files changed, 627 insertions(+), 267 deletions(-)
* Engine
  * Fixed a bug in FBFileMonitor - not notifying the file modifications.
  * Fixed a bug in FBRendererD3D11 - Crash on exiting the program while Thread pump is loading textures
  * Fixed not working DrawClouds flag in SceneManager
  * Fixed a bug in FBAudioManager - infinite loop when exiting.
  * 15 files changed, 49 insertions(+), 48 deletions(-)
  
#### 2015-12-31 
* Game
  * Not to fire weapons when detach the command module. 
  * Lua interface for PlaySoundEx 
  * Disable engines for a while after game is loaded. 
  * Jumping to the nearest spot when retreating. 
  * Added audio   
      * coord_calc   
 * weapon_equip   
 * weapon_deequip 
  * Match the number of civilians and resources for quick start with the normal start.
  * 34 files changed, 439 insertions(+), 267 deletions(-)  
* Engine
  * Fixed AudioManager deinitialization bug.
  * 16 files changed, 50 insertions(+), 36 deletions(-)
번호 제목 글쓴이 날짜 조회 수
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21 January 2015 fastbird 2017.05.03 4
20 February 2015 fastbird 2017.05.03 2
19 March 2015 fastbird 2017.05.03 2
18 April 2015 fastbird 2017.05.03 2
17 May 2015 fastbird 2017.05.03 2
16 June 2015 fastbird 2017.05.03 2
15 July 2015 fastbird 2017.05.03 2
14 Aug 2015 fastbird 2017.05.03 2
» Dec 2015 fastbird 2017.05.03 2
12 Jan 2016 fastbird 2017.05.03 2
11 Feb 2016 fastbird 2017.05.03 2