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Fastbird Dev Studio

May 2015

fastbird 2017.05.03 06:45 조회 수 : 15

### Game
 
#### 2015-05-01 Military Academy.
 15 files changed, 748 insertions(+), 81 deletions(-)
 
#### 2015-05-04
* hiding not activated actor's icons
* exposed Timed msg interface to lua
* Now test state is integrated into the play state
* Cleaned fleets
* Handling when the flag ship is destroyed.- added concept of LostShip
* Cleaned crew event
* Added life capsule
* working on Morale
124 files changed, 2310 insertions(+), 1151 deletions(-)
 
#### 2015-05-05
* Added AuxiliaryMeshes
* class Name changed Crew -> Officer 
* Removed not using csv files 
* Building modules and weapons now handled in ModularModelComp. (Previously Input Handler)
* Removed cpp ui codes 
* Cleaned fleet manager
234 files changed, 6646 insertions(+), 13796 deletions(-)
 
#### 2015-05-06
* Save/Load
103 files changed, 2023 insertions(+), 1598 deletions(-)
 
#### 2015-05-07
* Save/Load
* Cleaned code
* Reviewing game design.
92 files changed, 919 insertions(+), 945 deletions(-)
 
#### 2015-05-08 Engine seperation.
690 files changed, 16517 insertions(+), 84943 deletions(-)
 
#### 2015-05-13 Changes for adopting multi windows feature.
36 files changed, 222 insertions(+), 162 deletions(-)
 
#### 2015-05-19 UI editor interfaces
14 files changed, 111 insertions(+), 146 deletions(-)
 
#### 2015-05-26 adopting engine changes.
43 files changed, 838 insertions(+), 479 deletions(-)
 
#### 2015-05-28
* Detecting camera collision and render the collided object transparent. 
* Listbox adoption. 
* Added command module and its drill
94 files changed, 2690 insertions(+), 661 deletions(-)
 
#### 2015-05-28 Alpha blending control for children actors.
19 files changed, 520 insertions(+), 39 deletions(-)
 

 

### fastbird engine
 
#### 2015-05-08 Run-time dll loading...
* Run-time dll loading. previously load time.
* Secured lua script execution for loading config files
* Improved shadow.
* Added engine variables for controlling shadow options
* Fixed overriding environment map bug
* LuaUtility for Transformation
* +4927, -882
  
#### 2015-05-10 New rendering pipeline to support multiple windows. 
* Can have serveral swap chains.
* Render target handles the rendering pipeline.
* The pipeline has options for render steps which can be enabled or
* disabled by user.
* +4015, -6810
 
Now render targets can have different rendering pipelines.
 
#### 2015-05-11 continue... supporting multiple swapchain
* Test in EngineApp is completed.
* Applying to actual game.
* +826, -715
 
#### 2015-05-12 fixing bugs of previous work
* fixing bugs of previous work - multiple swap chain.
* +910, 301
 
#### 2015-05-13 Working on multi windows stuff.
* fixed bugs on the previous work to support multiple swapchains and post
* processor controller for render targets.
* Foreground window switching depending on the mouse position.
* Window styles as a parameter.
* Added PropertyList
* Adding ui editor interfaces.
* Receive File change event diretly from the engine not from the application.
* +772, -204
 
#### 2015-05-15 FileSystem, text input, paint event for swapchains, UI Save 
* Added filesystem functions
* Added text input manipulator
* Added paint event for swapchain - some swapchains do not need to render every frame
* UI Saving.
* +4034, -441
 
#### 2015-05-17 PropertyList
* Working on PropertyList
* +952, -1974
 
Added PropertyList
 
#### 2015-05-19 UI Editor interfaces 
* Engine
  * input overriding
  * Drawing a square
  * Embeded functions for lua that can be shared commonly
  * improvements on text manipulator
* UI
  * Supporing editor interfaces.
* +702, -338
 
#### 2015-05-20 Working on memory manager, list box, property box 
* Fixed bugs on memory manager when using array allocation
* PropertyList functionalities are integrated into its base class ListBox.
* Sizing.. Moving components.
* +2671, -1712
 
#### 2015-05-21 Sizing and aligning multiple ui components.
* Implementing TabWindow component
* Fixed focus test
* Aligning multiple components together
* Sizing components with mouse
* +405, -128
 
Added TabWindow
 
#### 2015-05-23 Improved UI system
* UI
  * Inheriting Size&Pos is optimized.
  * Save/Load the editing ui while running the game
  *  Now animation is done in the UI system rather than in the engine.
  * Fixed tab ordering bug
  * Transferring children components to another container.
  * Added Tab Window component
  * Added 4 options indicating whether relative coordinates mode is necessary for sizes(x,y) and positions(x,y).
* Engine
  * can pause the file change monitor
* +1665, -1788
 
#### 2015-05-26 Working on ui. 
* Internal components of Button are using actual parent-child hierarchy.
* ListItemData now supports textures.
* fixed a position setting bug.
 
#### 2015-05-27 Rendering any objects with alpha blending enabled. 
* Engine
  * Support multi RenderTarget sharing a scene.
  * Rendering any objects with alpha blending enabled.
* UI
  * UIEvent editing in the editor.
* +873, -349
 
#### 2015-05-28 copy and paste ui components.
* lighting bug fix.
* copy and paste ui components.
* +496, -31
 
Run-time UI Editing with FBUIEditor
 
Creating a Calculator with FBUIEditor
번호 제목 글쓴이 날짜 조회 수
30 April 2014 fastbird 2017.05.03 28
29 May 2014 fastbird 2017.05.03 247
28 June 2014 fastbird 2017.05.03 18
27 July 2014 fastbird 2017.05.03 18
26 August 2014 fastbird 2017.05.03 18
25 September 2014 fastbird 2017.05.03 18
24 October 2014 fastbird 2017.05.03 16
23 November 2014 fastbird 2017.05.03 16
22 December 2014 fastbird 2017.05.03 16
21 January 2015 fastbird 2017.05.03 18
20 February 2015 fastbird 2017.05.03 16
19 March 2015 fastbird 2017.05.03 16
18 April 2015 fastbird 2017.05.03 17
» May 2015 fastbird 2017.05.03 15
16 June 2015 fastbird 2017.05.03 15
15 July 2015 fastbird 2017.05.03 15
14 Aug 2015 fastbird 2017.05.03 15
13 Dec 2015 fastbird 2017.05.03 15
12 Jan 2016 fastbird 2017.05.03 16
11 Feb 2016 fastbird 2017.05.03 15