메뉴 건너뛰기

Fastbird Dev Studio

September 2014

fastbird 2017.05.03 06:21 조회 수 : 8

#### 2014-09-01 UIs 
* Game
  * Outline rendering for modular ship.
  * worked on Resource UI.
  * Displying wave time.
  * Added KillAll and SetWaveTime commands.
* UI
  * Button+ProgressBar UI, Blinking at the completion.
  * Added TextColor and Backcolor interpolation to UIAnimation.
  * Now UI component can have multiple UIAnimation instances.
  * Added Tooltip UI
  * Fixed font vertical alignment bug
 
* +1298 -164
 
#### 2014-09-02 Laser 
 
* Engine
  * Particle UV Flow, Length control, aligning velocity to the emitter direction
 
* Game
  * Added bomber, frigate and their movement controller.
  * added laser effect
  * adeed frigate explosion effect
  * delayed destruction of ships.
  * Ammo reloading.
  * Densign document- spreading contents through the time and space.
 
* +1138 -136 +1279(design)
 
 
#### 2014-09-03 Missile Cruiser 
 
* Engine
  * ParticleEmitter now can emit geometries
  * Particle color interpolation
  * inter-frame particle position interpolation for fast moving emitters
 
* Game
  * Weapon Debug command added.
  * Added missile cruiser and its movement controller.
  * fixed Yaw-Pitch weaopn's tracking bugs
  * Added 11_cruiser_missile.particle, 12_big_explosion.particle and 13_missile_explosion.particle
 
* +1197 -241
 
You have inbound missiles!
 
#### 2014-09-04 Manufacture 
 
* Game
  * Manufacturing modules - consuming resources.
  * Added FastConstruction command.
  * Tooltips for objects in the world.
 
* UI
  * Polishing embeded progress bar.
  * Added NO_MOUSE_EVENT property.
  * Now can input minus value for position. (then the final pos is ScreenWidth+(minus value))
  * offsetting. useful for the situation when you want to offset npos(like 0.5f) by pixelpos(like 100px).
 
* +1387 -168, no memory leak.
 
#### 2014-09-05 Screenshots 
 
close shot to the modular ship.
 
missile cruisers.
 
laser frigates.
 
Many flaks.
 
#### 2014-09-10 anamorphic lens flare, multiple flocks 
 
* Engine
  * Anamorphic Lens Flare
  * Added engine commands: r_HDRMiddleGray, r_BloomPower, r_StarPower, r_UI
  * Rewrote luminance calculation
  * Added GaussianBlur5x5.hlsl, MergeTextures2PS.hlsl.
 
* Game
  * Added flock manager. now can have multiple flocks.
  * Interaction among flocks. - avoid obstacles, initiate attack.
  * Moving modular ship.
  * Save feature for player flocks.
  * Added formation feature
  * Polished ship movement and movement controllers
  * Friendly fighters construction
 
* +3359, -958, no memory leak.
 
 
added anamorphic lens flare.
 
#### 2014-09-11 Marks 
 
* Engine
  * Added mark render object render pass
 
* Game
  * Added custom render object - mark
  * Added MarkManager which helps player to recognize small ships location and flock leaders.
  * Improved Ship AI.
 
* +731, -31, +223(Design), No memory leak.
 
#### 2014-09-12 Crew information ui 
 
* Game
  * New CrewListUI
  * Adding CrewInformation UI
 
* UI
  * Enable/Disabling UIs
  * Polished Vertical Scrollbar - represent total length of contents and current pos
  * Scissor culling for scrolling elements
  * Added NumericUpDown component.
  * Progressbar color interpolation
 
* +1337 -120
 
#### 2014-09-14 UIs 
 
* Game
  * Removed crew classes.
  * Defined stats and skills for crews.
  * Crew Information UI
  * Item List UI
  * Ship List UI / Ship Information UI(working on)
  * CrewGradeTable and ItemListTable added
  * Save crews. ah need to save aboard information.
 
* UI
  * Added Nemeric up/down ui events
  * Added multi column featrue for list box.
 
* +2433, -277
 
Found http://endic.naver.com/category.nhn?sLn=kr&fristId=1010&secondId=2074&thirdId=&pageNo=1&pubLev=all&firstWord=all is very useful for finding out military terms.
 
#### 2014-09-15 Again UIs 
 
* Engine
  * Changed ui render order. now, bottom to top order for alpha blended uis.
  * NoMeshLoad command added.
 
* Game
  * Dismantling ship.
  * Assigning Crews
  * UI polishing
    * ManageUI
    * CrewListUI
    * ShipListUI
    * ItemListUI
    * CrewUI
    * ShipUI
 
* UI
  * Alpha blending
  * Added title bar for windows.
  * Added popup dialog
  * Working on handling absolute/relative coordinates when resolution or the parent changed
 
* +1518, -513
 
#### 2014-09-16 Button design. 
 
* Worked on UIs
  * Renewed ui layout.
  * Added ui properties: BACK_COLOR_DOWN, FRAME_IMAGE, EDGE_COLOR, EDGE_COLOR_OVER
  * Button designs
  * Added ui atlas regions : ButtonFrame, Research, Manufacture, Iron24, Crystal24 and Human24.
* Polished explosion effect
* +404, -266, No memory leak. But some memories are deleted in the file from where the memory is not allocated.
 
#### 2014-09-17 Decorating windows border. 
 
* Game
  * Item Assignment
  * Added UnlimitedItems command.
  * Window ui design
  * polished CrewListUI, CrewUI, ItemListUI, ManageUI, ManufactureSubUI,
NavigationUI, SpecialModulesUI and WaveUI.
 
*UI
  * Wnd now can have 9 images to decorate its borders.(Added USE_WND_FRAME UIProperty)
 
* +475 -172
 
#### 2014-09-18 Added crew portraits 
 
* Game
  * Closing UIs by esc key sequentially with the visibility history.
  * UI's common border design. - button, progressbar, etc.
  * CrewListUI redesign.
  * Added character portraits.
 
* UI
  * Fixed scrolling bugs on Frame and Borders
  * Added USE_BORDER, BACKGROUND_IMAGE_NOATLAS and BACKGROUND_IMAGE_HOVER_NOATLAS UI Properties
  * Fixed event handling bug - culled UIs don't process input events anymore.
  * Common border rendering. resides in WinBase so every UIs now can have border images.
 
* +563, -141
 
#### 2014-09-19 Polishing ship/crew UIs 
 
* Game
  * Added UnlimitedResources GameCommand.
  * Added exclusive visiblity concept for UIs
  * Polising CrewUI/ItemListUI/ManageUI/ShipListUI/ShipUI/SpecialModulesUI
  * Added ship portrait - Real time render targets.
  * Now ships can have multiple crews on it.
 
* UI
  * Fixed checkbox size bug
  * Getting child of children.
  * Fixed material parameter bugs for HexagonalContextMenu
  * Fixed focus test ordering bug.
  * Added SCISSOR_STOP_HERE property to select appropriate scissor rect for children
 
* +1362, -451
 
#### 2014-09-22 Collision Shapes 
 
* Engine
  * added feature for importing collision shapes - narrow phase collision check
 
Collision shapes are defined in Blender and will be imported into the engine. Currently only using for ray collision tests. Need to add obb/obb, obb/sphere collision test algorithm.
 
* Game
  * Added capacity UI to show ship, lieutenants and generals limits and current count.
  * Polished Crew/Ship UI
  * Giving unique id to the ship to distingtuish the same type of ships in the UI.
  * Added resource Gold.
  * Added capacity property to the ship cms.
  * Stocking constucted ships in the cargo bay
 
* UI
  * fixed bug that disabled uis was handling input evnets.
  * Polished Numeric UpDown component
  * Polished tooltip positioning - prevent culling by screen size.
 
* +1051, -130
 
#### 2014-09-23 Fleet Information UI 
 
* Game
  * Added Fleet UI.
  * Introduced Population and Patrol concepts.
  * Added System sub ui - Fleet, Item Option and Quit
  * Added Ship launching exception conditions.
 
* UI
  * Added drop-down UI Component.
  * Added additional ordering option. UIProperty::SPECIAL_ORDER
 
* +1220, -28
 
#### 2014-09-24 DamageReport UI 
 
* Engine
  * Dynamic VertexBuffers for MeshObjects.
  * RenderTarget camera handling codes
 
* Game
  * Added DamageReportUI - Repair All / Repair Selected.
  * Polished FleetUI
 
* UI
  * Removing items from ListBox component.
  * Added Header columns - UIProperty::LISTBOX_COL_HEADERS added.
 
* +1014 -144
 
#### 2014-09-25 Added patrol system 
 
* Engine
  * Added curve importer - for patrol path
 
* Game
  * Added Patrol System.
  * Improved ship movement.
 
* UI
  * Moving windows by dragging titlebar.
 
* +979, -160
 
#### 2014-09-28 Target pos estimation 
 
* Game
  * Target position estimation for fighters and tracking weapons. - much more interesting battles.
  * Skill redesigned. Now have 17 skills. - need to redesign crew ui also
  * Displaying passengers in the ship ui list
  * More data handling for saving and loading Game. - crews and flocks.
  * Now initial start up game data also use the same game load mechanism.
  * Polished game events such as OnShipCreated/OnShipDeleted
  * ShipListUI now can remove ship cards when ships are removed.
  * Linked Hull/Shield/Power gauges to actual data.
  * Defined scenario-characters which are not random.
  * Portrait for CommandModule.
  * Added design doc : scenario.svg, skills.svg
 
* UI
  * Fixed Card scroller position bug when the new position is assigned - related to pos offset
 
* +2101, -951, No memory leak.
 
#### 2014-09-29 new release! 
 
fastbird engine 2014-Sep released!
 
You can download the source code at the repository : https://github.com/fastbird/fastbirdEngine/releases
 
#### 2014-09-29 Applying skills 
 
* Engine
  * Fixed RTT leak
 
* Game
  * Damage calculation considering skill points of crews on booard.
  * Consuming power when firing weapons.
 
* UI
  * Fixed a dropdown lists is not disappear when another is open.
 
* +268, -89
 
#### 2014-09-30 Lock free queue 
 
* Engine
  * Added LockFreeQueue.
 
* Game
  * Added game commands - Resurrection and Invincible.
  * Crew ordering
  * Fixed a bug some ships doesn't have bounding boxes.
  * Designing research items and its hierarchy
  * fixed loading bugs
  * Polished ship movement - fixed some cases ships are circled the target forever.
    * happened when the ship's weapon target is different with ship's target.
 
* +545, -288, No memory leak.
번호 제목 글쓴이 날짜 조회 수
30 April 2014 fastbird 2017.05.03 8
29 May 2014 fastbird 2017.05.03 12
28 June 2014 fastbird 2017.05.03 8
27 July 2014 fastbird 2017.05.03 8
26 August 2014 fastbird 2017.05.03 8
» September 2014 fastbird 2017.05.03 8
24 October 2014 fastbird 2017.05.03 8
23 November 2014 fastbird 2017.05.03 8
22 December 2014 fastbird 2017.05.03 8
21 January 2015 fastbird 2017.05.03 10
20 February 2015 fastbird 2017.05.03 8
19 March 2015 fastbird 2017.05.03 8
18 April 2015 fastbird 2017.05.03 8
17 May 2015 fastbird 2017.05.03 7
16 June 2015 fastbird 2017.05.03 7
15 July 2015 fastbird 2017.05.03 7
14 Aug 2015 fastbird 2017.05.03 7
13 Dec 2015 fastbird 2017.05.03 7
12 Jan 2016 fastbird 2017.05.03 8
11 Feb 2016 fastbird 2017.05.03 7