메뉴 건너뛰기

Fastbird Dev Studio

September 2014

fastbird 2017.05.03 06:21 조회 수 : 21

#### 2014-09-01 UIs 
* Game
  * Outline rendering for modular ship.
  * worked on Resource UI.
  * Displying wave time.
  * Added KillAll and SetWaveTime commands.
* UI
  * Button+ProgressBar UI, Blinking at the completion.
  * Added TextColor and Backcolor interpolation to UIAnimation.
  * Now UI component can have multiple UIAnimation instances.
  * Added Tooltip UI
  * Fixed font vertical alignment bug
 
* +1298 -164
 
#### 2014-09-02 Laser 
 
* Engine
  * Particle UV Flow, Length control, aligning velocity to the emitter direction
 
* Game
  * Added bomber, frigate and their movement controller.
  * added laser effect
  * adeed frigate explosion effect
  * delayed destruction of ships.
  * Ammo reloading.
  * Densign document- spreading contents through the time and space.
 
* +1138 -136 +1279(design)
 
 
#### 2014-09-03 Missile Cruiser 
 
* Engine
  * ParticleEmitter now can emit geometries
  * Particle color interpolation
  * inter-frame particle position interpolation for fast moving emitters
 
* Game
  * Weapon Debug command added.
  * Added missile cruiser and its movement controller.
  * fixed Yaw-Pitch weaopn's tracking bugs
  * Added 11_cruiser_missile.particle, 12_big_explosion.particle and 13_missile_explosion.particle
 
* +1197 -241
 
You have inbound missiles!
 
#### 2014-09-04 Manufacture 
 
* Game
  * Manufacturing modules - consuming resources.
  * Added FastConstruction command.
  * Tooltips for objects in the world.
 
* UI
  * Polishing embeded progress bar.
  * Added NO_MOUSE_EVENT property.
  * Now can input minus value for position. (then the final pos is ScreenWidth+(minus value))
  * offsetting. useful for the situation when you want to offset npos(like 0.5f) by pixelpos(like 100px).
 
* +1387 -168, no memory leak.
 
#### 2014-09-05 Screenshots 
 
close shot to the modular ship.
 
missile cruisers.
 
laser frigates.
 
Many flaks.
 
#### 2014-09-10 anamorphic lens flare, multiple flocks 
 
* Engine
  * Anamorphic Lens Flare
  * Added engine commands: r_HDRMiddleGray, r_BloomPower, r_StarPower, r_UI
  * Rewrote luminance calculation
  * Added GaussianBlur5x5.hlsl, MergeTextures2PS.hlsl.
 
* Game
  * Added flock manager. now can have multiple flocks.
  * Interaction among flocks. - avoid obstacles, initiate attack.
  * Moving modular ship.
  * Save feature for player flocks.
  * Added formation feature
  * Polished ship movement and movement controllers
  * Friendly fighters construction
 
* +3359, -958, no memory leak.
 
 
added anamorphic lens flare.
 
#### 2014-09-11 Marks 
 
* Engine
  * Added mark render object render pass
 
* Game
  * Added custom render object - mark
  * Added MarkManager which helps player to recognize small ships location and flock leaders.
  * Improved Ship AI.
 
* +731, -31, +223(Design), No memory leak.
 
#### 2014-09-12 Crew information ui 
 
* Game
  * New CrewListUI
  * Adding CrewInformation UI
 
* UI
  * Enable/Disabling UIs
  * Polished Vertical Scrollbar - represent total length of contents and current pos
  * Scissor culling for scrolling elements
  * Added NumericUpDown component.
  * Progressbar color interpolation
 
* +1337 -120
 
#### 2014-09-14 UIs 
 
* Game
  * Removed crew classes.
  * Defined stats and skills for crews.
  * Crew Information UI
  * Item List UI
  * Ship List UI / Ship Information UI(working on)
  * CrewGradeTable and ItemListTable added
  * Save crews. ah need to save aboard information.
 
* UI
  * Added Nemeric up/down ui events
  * Added multi column featrue for list box.
 
* +2433, -277
 
Found http://endic.naver.com/category.nhn?sLn=kr&fristId=1010&secondId=2074&thirdId=&pageNo=1&pubLev=all&firstWord=all is very useful for finding out military terms.
 
#### 2014-09-15 Again UIs 
 
* Engine
  * Changed ui render order. now, bottom to top order for alpha blended uis.
  * NoMeshLoad command added.
 
* Game
  * Dismantling ship.
  * Assigning Crews
  * UI polishing
    * ManageUI
    * CrewListUI
    * ShipListUI
    * ItemListUI
    * CrewUI
    * ShipUI
 
* UI
  * Alpha blending
  * Added title bar for windows.
  * Added popup dialog
  * Working on handling absolute/relative coordinates when resolution or the parent changed
 
* +1518, -513
 
#### 2014-09-16 Button design. 
 
* Worked on UIs
  * Renewed ui layout.
  * Added ui properties: BACK_COLOR_DOWN, FRAME_IMAGE, EDGE_COLOR, EDGE_COLOR_OVER
  * Button designs
  * Added ui atlas regions : ButtonFrame, Research, Manufacture, Iron24, Crystal24 and Human24.
* Polished explosion effect
* +404, -266, No memory leak. But some memories are deleted in the file from where the memory is not allocated.
 
#### 2014-09-17 Decorating windows border. 
 
* Game
  * Item Assignment
  * Added UnlimitedItems command.
  * Window ui design
  * polished CrewListUI, CrewUI, ItemListUI, ManageUI, ManufactureSubUI,
NavigationUI, SpecialModulesUI and WaveUI.
 
*UI
  * Wnd now can have 9 images to decorate its borders.(Added USE_WND_FRAME UIProperty)
 
* +475 -172
 
#### 2014-09-18 Added crew portraits 
 
* Game
  * Closing UIs by esc key sequentially with the visibility history.
  * UI's common border design. - button, progressbar, etc.
  * CrewListUI redesign.
  * Added character portraits.
 
* UI
  * Fixed scrolling bugs on Frame and Borders
  * Added USE_BORDER, BACKGROUND_IMAGE_NOATLAS and BACKGROUND_IMAGE_HOVER_NOATLAS UI Properties
  * Fixed event handling bug - culled UIs don't process input events anymore.
  * Common border rendering. resides in WinBase so every UIs now can have border images.
 
* +563, -141
 
#### 2014-09-19 Polishing ship/crew UIs 
 
* Game
  * Added UnlimitedResources GameCommand.
  * Added exclusive visiblity concept for UIs
  * Polising CrewUI/ItemListUI/ManageUI/ShipListUI/ShipUI/SpecialModulesUI
  * Added ship portrait - Real time render targets.
  * Now ships can have multiple crews on it.
 
* UI
  * Fixed checkbox size bug
  * Getting child of children.
  * Fixed material parameter bugs for HexagonalContextMenu
  * Fixed focus test ordering bug.
  * Added SCISSOR_STOP_HERE property to select appropriate scissor rect for children
 
* +1362, -451
 
#### 2014-09-22 Collision Shapes 
 
* Engine
  * added feature for importing collision shapes - narrow phase collision check
 
Collision shapes are defined in Blender and will be imported into the engine. Currently only using for ray collision tests. Need to add obb/obb, obb/sphere collision test algorithm.
 
* Game
  * Added capacity UI to show ship, lieutenants and generals limits and current count.
  * Polished Crew/Ship UI
  * Giving unique id to the ship to distingtuish the same type of ships in the UI.
  * Added resource Gold.
  * Added capacity property to the ship cms.
  * Stocking constucted ships in the cargo bay
 
* UI
  * fixed bug that disabled uis was handling input evnets.
  * Polished Numeric UpDown component
  * Polished tooltip positioning - prevent culling by screen size.
 
* +1051, -130
 
#### 2014-09-23 Fleet Information UI 
 
* Game
  * Added Fleet UI.
  * Introduced Population and Patrol concepts.
  * Added System sub ui - Fleet, Item Option and Quit
  * Added Ship launching exception conditions.
 
* UI
  * Added drop-down UI Component.
  * Added additional ordering option. UIProperty::SPECIAL_ORDER
 
* +1220, -28
 
#### 2014-09-24 DamageReport UI 
 
* Engine
  * Dynamic VertexBuffers for MeshObjects.
  * RenderTarget camera handling codes
 
* Game
  * Added DamageReportUI - Repair All / Repair Selected.
  * Polished FleetUI
 
* UI
  * Removing items from ListBox component.
  * Added Header columns - UIProperty::LISTBOX_COL_HEADERS added.
 
* +1014 -144
 
#### 2014-09-25 Added patrol system 
 
* Engine
  * Added curve importer - for patrol path
 
* Game
  * Added Patrol System.
  * Improved ship movement.
 
* UI
  * Moving windows by dragging titlebar.
 
* +979, -160
 
#### 2014-09-28 Target pos estimation 
 
* Game
  * Target position estimation for fighters and tracking weapons. - much more interesting battles.
  * Skill redesigned. Now have 17 skills. - need to redesign crew ui also
  * Displaying passengers in the ship ui list
  * More data handling for saving and loading Game. - crews and flocks.
  * Now initial start up game data also use the same game load mechanism.
  * Polished game events such as OnShipCreated/OnShipDeleted
  * ShipListUI now can remove ship cards when ships are removed.
  * Linked Hull/Shield/Power gauges to actual data.
  * Defined scenario-characters which are not random.
  * Portrait for CommandModule.
  * Added design doc : scenario.svg, skills.svg
 
* UI
  * Fixed Card scroller position bug when the new position is assigned - related to pos offset
 
* +2101, -951, No memory leak.
 
#### 2014-09-29 new release! 
 
fastbird engine 2014-Sep released!
 
You can download the source code at the repository : https://github.com/fastbird/fastbirdEngine/releases
 
#### 2014-09-29 Applying skills 
 
* Engine
  * Fixed RTT leak
 
* Game
  * Damage calculation considering skill points of crews on booard.
  * Consuming power when firing weapons.
 
* UI
  * Fixed a dropdown lists is not disappear when another is open.
 
* +268, -89
 
#### 2014-09-30 Lock free queue 
 
* Engine
  * Added LockFreeQueue.
 
* Game
  * Added game commands - Resurrection and Invincible.
  * Crew ordering
  * Fixed a bug some ships doesn't have bounding boxes.
  * Designing research items and its hierarchy
  * fixed loading bugs
  * Polished ship movement - fixed some cases ships are circled the target forever.
    * happened when the ship's weapon target is different with ship's target.
 
* +545, -288, No memory leak.
번호 제목 글쓴이 날짜 조회 수
30 April 2014 fastbird 2017.05.03 74
29 May 2014 fastbird 2017.05.03 279
28 June 2014 fastbird 2017.05.03 22
27 July 2014 fastbird 2017.05.03 25
26 August 2014 fastbird 2017.05.03 21
» September 2014 fastbird 2017.05.03 21
24 October 2014 fastbird 2017.05.03 19
23 November 2014 fastbird 2017.05.03 19
22 December 2014 fastbird 2017.05.03 19
21 January 2015 fastbird 2017.05.03 22
20 February 2015 fastbird 2017.05.03 19
19 March 2015 fastbird 2017.05.03 19
18 April 2015 fastbird 2017.05.03 20
17 May 2015 fastbird 2017.05.03 18
16 June 2015 fastbird 2017.05.03 18
15 July 2015 fastbird 2017.05.03 20
14 Aug 2015 fastbird 2017.05.03 18
13 Dec 2015 fastbird 2017.05.03 19
12 Jan 2016 fastbird 2017.05.03 20
11 Feb 2016 fastbird 2017.05.03 18