1. Open an object in blender and create physics boxes
Shift+A -> Empty -> Cube or Sphere Object is used to define physical object.
Then name of the Physics box should be like _COL_CUBE. CUBE can be substituted with following words according to the box shape.
When you are going to use 'MESH', duplicate the object mesh and decrease the number of vertices. Finally make the duplicated mesh as a child of the original mesh object. The number of vertices should be lower so that the physics simulation will not consume much CPU resources.
Create two EMPTY->CUBEs and size & pos it. These cubes will be children of the ship object.
Export it again and overwrite to the mod folder.
|공지||GluonModBase - template files for modding||fastbird||2017.05.16||109|
|6||5. Adding to manufacture list by scripting||fastbird||2017.06.14||143|
|5||4. Trails and Weapons||fastbird||2017.06.05||108|
|»||3. Setting physics||fastbird||2017.06.01||106|
|3||2. Adding a new ship #2 - materials||fastbird||2017.06.01||107|
|2||1. Adding a new ship #1||fastbird||2017.06.01||106|
|1||[PRESS] Gluon Review||JimDeadlock||2017.05.16||115|