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Fastbird Dev Studio

모딩 3. Setting physics

fastbird 2017.06.01 09:34 조회 수 : 106

1. Open an object in blender and create physics boxes

 Shift+A -> Empty -> Cube or Sphere Object is used to define physical object.

 Then name of the Physics box should be like _COL_CUBE. CUBE can be substituted with following words according to the box shape.

 

SPHERE

CUBE

MESH

 

When you are going to use 'MESH', duplicate the object mesh and decrease the number of vertices. Finally make the duplicated mesh as a child of the original mesh object. The number of vertices should be lower so that the physics simulation will not consume much CPU resources.

 

physics_box_in_blender.jpg

Create two EMPTY->CUBEs and size & pos it. These cubes will be children of the ship object.

 

 

 

Export it again and overwrite to the mod folder.